EXPLORING THE USER EXPERIENCE OF VR IN LEARNING ENVIRONMENTS AMONG ANIMATION LEARNING STUDENTS

Authors

  • M J PHILIP and Dr. K Ravichandran Author

DOI:

https://doi.org/10.7492/y6g20d89

Abstract

Virtual Reality(VR) technology has been stretched its market in this technological world, which pulls the interest of diverse people because of immersiveness, engagement and interactive in 3d virtual environment, Virtual reality which widely used in different industries like architecture, gaming, medical and in media. Mostly modeled three-dimensional Architecture or environment will be designed in other 3d software’s and will be transferred to VR technology to create 3d environment, when this has been brought into educational setting understanding of the technology will be little slower then compared to industries. In this study the Oculus quest 2 has been provided to a set of students to use and explore the interface of it, to find the understanding and the User experience in Virtual 3d environment. the students were predominantly using the VR headset for the first time; This study covered the area of usability, user experience, adoption, observation, and skill development, motivation.

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Published

1990-2024

Issue

Section

Articles

How to Cite

EXPLORING THE USER EXPERIENCE OF VR IN LEARNING ENVIRONMENTS AMONG ANIMATION LEARNING STUDENTS. (2024). MSW Management Journal, 34(2), 553-570. https://doi.org/10.7492/y6g20d89